Steeling themselves for the next arm of the tomb, the group rests while Mal decides to take a few minutes to perform the ritual Comprehend Language.
They all catch their breath before going down the western hallway in the tomb.
Mal uses Mage Hand to see if the door to the west is locked. The hand pushes the door open with no problems. It is an old door, iron banded, made mostly of hardwood.
Beyond the door is a set of stairs that leads down into darkness. A coin with light cast on it is thrown by Mal down the hallway looks as though it has been dropped in a pool of water. Not in terms that water is actually there, but that it is shrouded in a fog and so doesn’t let much light through.
Mal steps through the door and determines that the dewy fog is not absolutely natural, but also doesn’t appear to be dangerous. Mal leans back and whispers to the group, “We should be careful.”
Down the hallway and the stairs, the group sees a torch in a sconce that is lit with green light. There is a hall to the north that is blocked off with bricks. The blocked hallway is curious, but not as curious as the weird torch.
Mal moves up to investigate the torch. It emits a strange sickly green light, and does give off heat, but not as much as a normal torch. It also kind of flickers in and out, sputtering a bit. The mist seems to be absorbing some of the energy of the torch.
Mal takes the torch and then heads to the door, listening to see if there are any noises, he hears nothing. Mal calls Turin over and Turin also listens at the door.
Neither one of them hear anything on the other side.
Mal stealthily cracks the door open to peek inside. The door opens a little wide and Mal sees that there are 3 torches in the room, also giving off a sickly green light.
Mal opens the door all the way and steps inside.
As he steps inside, a greenish yellow light appears, surrounding a human skull in the middle of the floor. It lights up and slowly floats into the air, staring at Mal.
A voice emanates from the skull. It says, “Master DuLan does not wish to be disturbed. The only thing Master DuLan expects is the prisoner for tonight’s experiment.”
Mal replies, “I have the prisoner here.” And he motions for Orsik to come forward. Orsik moves up to be next to Mal.
Orsik comes forward and the skull says, “This prisoner is still armed, you must find a new prisoner to bring.”
Turin says, “My Lord, we bring this prisoner to you charmed, he is not aggressive.” (and then promptly fails his bluff check)
The Skull says, “If you will not be truthful, then you will be added to the prisoners.”
[And then we roll initiative]
A zombie crawls out of a coffin just to the south of Orsik and the skull backs up and sends a fireball toward us. The flames engulf all of us… except Balasar, Savana, and Gunju. As we all frantically try to put the flames out, a zombie rises out of the northern coffin and strikes Mal.
Another zombie crawls out into the fray, this time a more “healthy” looking zombie, coming from a coffin to the west.
A large fight ensues. Zombies with yellow-green glowing eyes keep coming out of a cabinet/wardrobe on the north wall.
The skull continues to call more zombies all throughout the battle (until it is killed, that is).
A dragonborn spectre comes into sight soon after the beginning of the battle. It reluctantly fights the party, but continuously begs to be set free.
Eventually, he is “killed” and thanks the party. As his spectre fades, he pleads with the party to “take care of my son.”
After the battle, Turin goes over to the body of the dragonborn and finds a holy symbol of bahamut on a chain. He gives the necklace to Balasar and asks him to hold it for safe keeping, until “we can give it to the son.”
Balasar takes the symbol and kneels by the body, saying a prayer to Bahamut, to give the dragonborn a proper “burial.”
We all rest for a few minutes.
[end of session]