Turin Nero

Militarily trained tactical ranged warlord without a war to fight

Description:

Name: Turin Nero
Level: 2
Class: Warlord
Race: Human
Alignment: Good
Languages: Common, Goblin

Initiative: 3
Speed: 5

STR: 18 Mod = 4, Mod + 1/2 = 5
CON: 13 Mod = 1, Mod + 1/2 = 2
DEX: 10 Mod = 0, Mod + 1/2 = 1
INT: 14 Mod = 2, Mod + 1/2 = 3
WIS: 8 Mod = -1, Mod + 1/2 = 0
CHA: 14 Mod = 2, Mod + 1/2 = 3

AC: 17
FORT: 17
REF: 12
WILL: 15

HP: 30
Bloodied: 15
Healing Surge Value: 7
Surges Per Day: 8

Skills:
Acrobatics: 0
Arcana: 3
Athletics: 9
Bluff: 3
Diplomacy: 8
Dungeoneering: 0
Endurance: 6
Heal: 5
History: 8
Insight: 0
Intimidate: 3
Nature: 0
Perception: 2
Religion: 3
Streetwise: 3
Stealth: 0
Thievery: 0

Powers:
At-Will:

  1. Melee Basic Attack: + 5 vs AC using Heavy Flail, 2d6+4 dmg
  2. Ranged Basic Attack: + 7 vs AC using Duelist’s Longbow, 1d10+5 dmg
  3. Paint the Bull’s Eye: + 7 vs AC using Duelist’s Longbow, 1d10+1 dmg and until the start of Turin’s next turn, allies gain a plus 2 power bonus to dmg rolls against target
  4. Opening Shove: + 5 vs REF, Target is pushed 1 square and then an ally I can see either a) shifts 2 squares, or b) makes a melee basic attack against the target

Encounter:

  1. Heroic Effort If I miss with an attack or fail a saving throw I gain a +4 racial bonus to the roll
  2. Inspiring Word Close burst 5, Target can spend a healing surge and gains an additional 1d6 HP (this can be used 2x per encounter)
  3. Tactician’s Invitation + 7 vs AC using Duelist’s Longbow, 2d10+5 dmg; the next time an ally hits the target before the end of my next turn that ally can either a) slide the target 2 squares, b) shift 2 squares, or c) deal 4 extra dmg to the target
  4. Aid the Injured An Adjacent ally can spend a healing surge

Daily:

  1. Fearless Rescue (Immediate Reaction) + 6 vs AC using Heavy Flail, 4d6+4 dmg
    Trigger = an enemy within 5 squares reduces an ally to 0 Hp or fewer
    Effect: Before the attack, you can move to the nearest square from which you can attack the target
    Effect: The ally can spend a healing surge and gains an additional 1d6 HP for every OA you provoke while moving to target

Magic Weapon:
Duelist’s Longbow +1, lvl 2 item
Damage: 1d10
Range: 20/40
Properties: Load Free
Enhancement: +1 to att and dmg
Critical: +1d6 per plus
Property: When you hit an enemy with this weapon, that enemy takes a -2 penalty to ranged and area att rolls until the end of your next turn

Equipment:
Adventurer’s Kit:
backpack
bedroll
flint & steel
belt pouch
2 sunrods
20 days of trail rations (bought 10 above amt in adv kit)
50’ of hempen rope
waterskin
3 quivers of 20 arrows each
Climber’s Kit
Grappling Hook
Hammer
Pitons
Fine Clothing
Heavy Flail
Chainmail

Encumbrance:
Total Weight: 133
Carrying Capacity Norm/Hvy/Max: 180/360/900

Coins:
238GP

Bio:

Turin Nero

Age of Broken Chains DMSamuel